|Title: WAD Authoring Text ----------------- Author: Brent W. Reed
Size: 1.2kb This form gives the author of the WAD a place to put information about the WAD, such as episode and mission numbers etc. (a REQUIRED part of any WAD(z) submitted to the DooM site)
Download WAD Authoring Text.zip
VIEW the WAD Authoring Text
|Title: UDS DMSPEC16 ------------ Author: Brent W. Reed
Size: This document explains in great detail nearly all aspects of the doom WAD file format. And a new chapter (10) documents the location of data within DOOM.EXE itself, so that various unusual game-play changes can be made. This information has been updated to apply to DOOM 2 as well as DOOM 1. The specs were originally conceived as an aid to programmers making DOOM utilities, especially map-editors. Coincidentally, there might also be information useful to advanced level designers and players.
VIEW the DMSPEC16 Text
|Title: Design12 ----------------- Author: Tom Neff
Size: 27.2kb This document answers questions on DOOM level design in general, not
how to play the game (covered in the DOOM FAQ - see Appendix B) or how
to use a particular editor (read the documentation that came with it).
|Title: DMspec13 ----------------- Author: Hank Leukart (firstname.lastname@example.org)
Size: 71.5kb Post-Release v5.6 - MINOR revision
Last Updated: April 17, 1994 EST
Written by: Hank Leukart (email@example.com)
"If it's not the `Official' DOOM FAQ, it's not a FAQ."
"DOOM: Where the sanest place... is behind a trigger."
"DOOM: Such mayhem the likes of which have never
been witnessed in this particular dimension!"
|Title: WAD DESIGNERS HANDBOOK Release 1.0. ----------------- Author: Bill J. McClendon
Size: 47.8kb If you're
new to making levels, YOU NEED THIS. Covers
the basics for building doors, lifts, stairs,
windows, secret doors, and walkover linedefs.
Also defines basic terms and lists common
errors (and how to avoid them!). Includes
sections on style and theme, and what to look
for in a well-designed level (like yours!).